And with no voice acting, those who dislike reading should probably look elsewhere. It's not that the visuals don't do their job, but a lot of the character found in Shadowrun Returns lies in the speech patterns of its inhabitants. The world is presented in a vivid and intriguing way mostly through the descriptive text and dialogue. But these are minor criticisms that don't impact gameplay that drastically. You could also argue that dragging your finger along the screen to explore the world isn't as intuitive as a mouse. ![]() There were times when our taps weren't recognised on a hotspot. Selection and movement are both controlled via taps and swipes. A Decker hacks into computers, while Adepts enhance their own physical abilities through magic. For example, a Street Samurai is your standard mercenary warrior class proficient in firearms. This choice provides plenty of variety in play-style. Classes include Mage, Street Samurai, Shaman, Decker, Rigger, and Physical Adept. There are four varieties of meta-human (Elf, Dwarf, Ork, and Troll), or just the regular human variety. Your character's abilities and proficiencies are dependant on class and race. You can take cover, use ranged or melee weapons, and - because this is a world of magic - sling spells at enemies and allies. When you get into a fight, the game turns into a less cinematic version of XCOM: Enemy Unknown. ![]() Cast as a titular Shadowrunner, you explore your surroundings, talk to the locals, take on quests, or just follow the clear story objectives. The Kickstarter-funded Shadowrun Returns plays like a PC RPG from the late '90s. ![]() For years now, the pen and paper game Shadowrun has delighted players with its mixture of magic, future-tech, and corporate espionage.
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